Computing at St Matthew's can be seen woven throughout all curriculum areas. We use technology purposefully to enhance our teaching and learning at every opportunity. We use iPad publishing apps to design and create information brochures such as on The Great Fire of London in Year 2 or desktop publishing software in KS2 for work on the Egyptians. We use some database software to store and collate the information we find on rivers in Geography. We practice our times tables by taking part in online TT Rockstar tournaments or develop our spelling strategies through spelling shed competitions. We even use data loggers to help us conduct experiments in Science and iPad imaging applications to edit and improve digital media.
As Computer Scientists the children are encouraged to think about and approach all sorts of problems creatively, breaking them down and working collaboratively to find solutions.
On this page, you will find relevant information about the Computing Curriculum at St Matthew's.
- Computing Policy 2020
- Computing Curriculum Vision 2020
- Computing End of Year Milestones 2020 - 2021
- Computing End of Year Milestones (KS1) 2020 - 2021
- Computing End of Year Milestones (KS2) 2020 - 2021
Year 1, Year 2 & Year 3
The children in Year 1, Year 2 and Year 3 considered what computers actually are, how they work and how important they are to us in our lives today.
Year 2 had so much fun! They pretended to be robots and tried to write their names using their feet instead of hands. They learned about how computers and robots cannot think for themselves but depend on precise instructions called algorithms to operate. They each created an algorithm and worked in pairs giving and taking instructions on how to draw crazy characters.
Year 3 investigated different computer components and looked at the difference between inputs and outputs by labeling the components inside of an iPad.
Year groups 4-6 all became secret agents and worked on a project to intercept and decipher codes sent by the Germans in WW2 during The D-Day Landings. The children worked in teams and using a "key", tried to crack the code to help the Allied forces. They learnt how to break problems down into smaller chunks and how to use logical reasoning to decipher the code, just as the code crackers in Hut 8 at Bletchley Park did in 1944. They also learnt about the history of coding, who created them and why, when they have been used throughout history and the importance of Alan Turing.
Year 5 - Publishing on Word
The children in Year 5 wrote some amazing pieces of narrative poetry in their writing books but then decided to type, edit and publish their poems using Microsoft Word. They carefully navigated the pupil shared drive to save their work and precisely used various features within the software to present their work professionally.
Year 6 - Coding with Code Studio
Year 6 continued their progress on Code Studio this afternoon by using repeating loops in their coding so that a set of instructions could be repeated once, twice or a hundred times over! They discussed the usefulness of this coding feature and when it would be beneficial in the world.