As Computer Scientists, the children are encouraged to think about and approach all sorts of problems creatively, breaking them down and working collaboratively to find solutions.
On this page, you will find relevant information about the Computing Curriculum at St Matthew's.
- Computing ICT Policy 2020
- Computing Curriculum Vision 2020
- Computing End of Year Milestones 2020 - 2021
- Computing End of Year Milestones (KS1) 2020 - 2021
- Computing End of Year Milestones (KS2) 2020 - 2021
Computing at St Matthew’s is split in to three main strands: Computer Science, Information Technology and Digital Literacy. Computer Science underlines the knowledge and skills relating to programming, coding, algorithms and computational thinking. Information Technology focuses on the knowledge and skills relating to communication, multimedia, data representation and data handling. Digital Literacy involves the knowledge and skills relating to online safety and the use of technology all of which are covered either discretely or in conjunction with other areas of teaching.
Each year group follows a bespoke scheme of work which delivers objectives and skills in line with the National Curriculum whilst ensuring consistency and progression across the school. Staff are encouraged to find opportunities for cross curricular work wherever possible so that children have the chance to apply their learning in creative and purposeful ways.
Our children begin their learning in Early Years with access to iPads and BeeBots as well as making use of the interactive whiteboard with supervision to understand a range of technological inputs and outputs. Teachers facilitate their curiosity and model how to use the equipment carefully and safely.
In KS1, children use BeeBots in more complex and precise ways as well as discussing how to debug them when something goes wrong. This learning continues as they code on iPads using various software and apps. The children will also be introduced to and guided through functions of technology such as typing, data handling, image and photo manipulation and emailing.
As children progress through KS2, their coding skills become more complex and they are able to create basic games with code. Their information technology skills are furthered and they use them more independently throughout the curriculum to produce work using different mediums and software. The children also deepen their understanding of online safety and begin to understand that they are more responsible for their online presence and how often they access a variety of forms of media.
Children leave St Matthew’s equipped with the knowledge and skills to use technology confidently and, most importantly, safely. They know that that the use of technology is something to be embraced as an essential part of the world they grow up in but also something to be used responsibly as digital citizens.
Evidence of the pupils’ learning can be seen throughout the school whether that be on class displays, online portfolios such as SeeSaw, Purple Mash, or ClassDojo or best of all, by speaking to the children about their experiences and learning.